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* Add method for calculating field positionsStefan Suhren2016-01-112-0/+10
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* Use chessboard im MMSceneStefan Suhren2016-01-112-3/+27
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* Add chessboard classStefan Suhren2016-01-112-0/+54
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* Show more of the chessboardStefan Suhren2016-01-111-1/+1
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* Make cube dimensions changableStefan Suhren2016-01-112-28/+34
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* Add last hit detectionhitDetectionStefan Suhren2016-01-051-0/+35
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* Fix top hit detectionStefan Suhren2015-12-141-1/+5
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* Add top hit detectionStefan Suhren2015-12-141-0/+7
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* Format gldisc.cppStefan Suhren2015-12-141-4/+4
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* Add bottom hit detectionStefan Suhren2015-12-141-1/+10
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* Call isHit in mainStefan Suhren2015-12-141-1/+3
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* Make the radius the real one and add one for the circlesStefan Suhren2015-12-142-10/+20
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* Show the gldisc in right orientationStefan Suhren2015-12-141-0/+1
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* Add first steps for isHit detectionStefan Suhren2015-12-073-0/+34
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* Add texture support to GLDiscStefan Suhren2015-12-073-12/+12
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* Fix texture settingsStefan Suhren2015-12-071-1/+2
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* Fix CallStefan Suhren2015-12-071-1/+1
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* Use GLDiscStefan Suhren2015-12-072-2/+27
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* Implement skeletonStefan Suhren2015-12-072-1/+75
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* Add GLDisc skeletonStefan Suhren2015-12-072-0/+34
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* Draw surface of sphereStefan Suhren2015-11-241-2/+2
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* Use values from first row for last rowStefan Suhren2015-11-241-3/+5
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* Don't add northpole twiceStefan Suhren2015-11-241-2/+1
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* Correct 'force even' behaviourStefan Suhren2015-11-241-2/+2
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* Add first version of indiciesStefan Suhren2015-11-241-0/+25
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* Draw the lines for visibilityStefan Suhren2015-11-241-1/+1
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* Force only even slices/stacksStefan Suhren2015-11-241-2/+2
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* Don't be smart during pointsStefan Suhren2015-11-241-11/+4
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* Only add one north and southpolStefan Suhren2015-11-241-2/+4
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* Revert "Merge branch 'sphereTriangleStrip'"Stefan Suhren2015-11-243-54/+11
| | | | | This reverts commit dddffcb89a3e53a6945698c0dcc769b4c3f8542b, reversing changes made to 4db18dc608b6739c90b76166d2560fbd7013832c.
* Add caching to GLSphereStefan Suhren2015-11-232-16/+47
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* Get rid of normalizedStefan Suhren2015-11-171-13/+13
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* Add normals and colorStefan Suhren2015-11-171-24/+24
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* First try with GL_TRIANGLE_STRIPSStefan Suhren2015-11-142-14/+26
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* Use the new GLSphereStefan Suhren2015-11-132-3/+27
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* Add GLSphere with a points cloudStefan Suhren2015-11-132-0/+81
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* Change background and start without rotatingStefan Suhren2015-11-131-1/+4
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* Format MMSceneStefan Suhren2015-11-101-8/+8
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* Clean up after MMSceneStefan Suhren2015-11-031-1/+8
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* Use GLCubeStefan Suhren2015-11-032-65/+11
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* Add GLCubeStefan Suhren2015-11-032-0/+106
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* Don't hardcode valuesStefan Suhren2015-11-032-3/+3
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* Add GLBody classStefan Suhren2015-11-032-0/+497
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* Use transform for drawing an 'F'Stefan Suhren2015-10-271-4/+5
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* Implement drawF for rendererStefan Suhren2015-10-271-6/+25
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* Draw cube with function an not in loopStefan Suhren2015-10-271-16/+11
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* Move functions to the appropriate classStefan Suhren2015-10-274-106/+105
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* Push and pop the mvp MatrixStefan Suhren2015-10-261-1/+5
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* Add first version of drawing F with transformationsStefan Suhren2015-10-263-1/+14
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* Use createF functionStefan Suhren2015-10-201-1/+1
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