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| author | Stefan Suhren <suhren.stefan@fh-swf.de> | 2015-10-27 10:40:43 +0100 |
|---|---|---|
| committer | Stefan Suhren <suhren.stefan@fh-swf.de> | 2015-10-27 10:40:43 +0100 |
| commit | c4d430f11ae4041f9b4ada9b4c18a6d918127d42 (patch) | |
| tree | 2346c1cc4f5664d88a18d0e8ce86a8e49399a082 /src | |
| parent | 924859737e844cb0b5d8aa36ee073acac3859abe (diff) | |
| download | Multimedia-c4d430f11ae4041f9b4ada9b4c18a6d918127d42.tar.gz Multimedia-c4d430f11ae4041f9b4ada9b4c18a6d918127d42.zip | |
Implement drawF for renderer
Diffstat (limited to 'src')
| -rw-r--r-- | src/mmscene.cpp | 31 |
1 files changed, 25 insertions, 6 deletions
diff --git a/src/mmscene.cpp b/src/mmscene.cpp index e360d29..23ae171 100644 --- a/src/mmscene.cpp +++ b/src/mmscene.cpp @@ -132,20 +132,39 @@ void MMScene::createCube(const QVector3D &lbb, const QVector3D &rtf) void MMScene::createF(double height) { - float stdLength = height/5.0; - createCube(QVector3D(0.0, 0.0, 0.0),QVector3D(stdLength, height, stdLength)); - createCube(QVector3D(stdLength, height, 0.0),QVector3D(3.0 * stdLength, height - 1.0 * stdLength, stdLength)); - createCube(QVector3D(stdLength, height - 2.0 * stdLength, 0.0),QVector3D(2.0 * stdLength, height - 3.0 * stdLength, stdLength)); + float stdLength = height / 5.0; + createCube(QVector3D(0.0, 0.0, 0.0), QVector3D(stdLength, height, stdLength)); + createCube(QVector3D(stdLength, height, 0.0), QVector3D(3.0 * stdLength, + height - 1.0 * stdLength, stdLength)); + createCube(QVector3D(stdLength, height - 2.0 * stdLength, 0.0), + QVector3D(2.0 * stdLength, height - 3.0 * stdLength, stdLength)); } void MMScene::drawF(double height) { + m_renderer->pushMvMatrix(); // Pretransform for height + + m_renderer->scale(QVector3D(height / 5.0,height / 5.0,height / 5.0)); + + m_renderer->pushMvMatrix(); + + m_renderer->scale(QVector3D(1.0, 5.0, 1.0)); + drawTriangles(); + + m_renderer->popMvMatrix(); m_renderer->pushMvMatrix(); - m_renderer->scale(QVector3D(10.0, 10.0, 10.0)); + m_renderer->translate(QVector3D(1.0, 4.0, 0.0)); + m_renderer->scale(QVector3D(2.0, 1.0, 1.0)); + drawTriangles(); + + m_renderer->popMvMatrix(); + m_renderer->pushMvMatrix(); - createCube(QVector3D(0.0, 0.0, 0.0), QVector3D(1.0, 1.0, 1.0)); + m_renderer->translate(QVector3D(1.0, 2.0, 0.0)); + drawTriangles(); m_renderer->popMvMatrix(); + m_renderer->popMvMatrix(); // Reset height transformation } |
