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#include "glpoint.h"
GLPoint::GLPoint(const QVector3D & vertex, const QVector3D & normal, const QVector3D & texCoord,
const GLColorRgba & color ) {
this->vertex = vertex;
this->normal = normal;
this->texCoord = texCoord;
this->color = color ;
} /* ----- end of constructor ----- */
GLPoint::~GLPoint() {
// Es gibt momentan keinen Speicherplatz der freigegebene werden muss
} /* ----- end of destructor ----- */
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