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#ifndef GLDISC_H
#define GLDISC_H

#include <cmath>

#include "glbody.h"

class GLDisc : public GLBody
{
public:
    GLDisc(double radius = 1.0, double height = 2.0, QVector3D lowerMiddlePoint = QVector3D(0.0, 0.0, 0.0), int sides = 10, GLColorRgba color = GLColorRgba::clBlue, QString textureFile = "");

    virtual void makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer);
    virtual void draw(GLESRenderer *renderer);
    virtual bool isHit(QVector3D p1, QVector3D p2);

private:
    QVector2D calculatePoint(double sideAngle);

    double m_height;
    double m_circleRadius;
    int m_sides;

    QVector3D m_lowerMiddlePoint;
};

#endif // GLDISC_H