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#ifndef GLDISC_H
#define GLDISC_H
#include <cmath>
#include "glbody.h"
class GLDisc : public GLBody
{
public:
GLDisc(double radius = 1.0, double height = 2.0, QVector3D lowerMiddlePoint = QVector3D(0.0, 0.0, 0.0), int sides = 10, GLColorRgba color = GLColorRgba::clBlue, QString textureFile = "");
virtual void makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer);
virtual void draw(GLESRenderer *renderer);
virtual bool isHit(QVector3D p1, QVector3D p2);
private:
QVector2D calculatePoint(double sideAngle);
double m_height;
double m_circleRadius;
int m_sides;
QVector3D m_lowerMiddlePoint;
};
#endif // GLDISC_H
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