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#include "gldisc.h"

GLDisc::GLDisc(double radius, double height, int sides)
    :GLBody(radius)
{

}

void GLDisc::makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer)
{

}

bool GLDisc::isHit(QVector3D p1, QVector3D p2)
{

}