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#ifndef GLCUBE_H
#define GLCUBE_H
#include "glbody.h"
class GLCube : public GLBody
{
public:
GLCube(float m_width = 1.0, const GLColorRgba & m_color = GLColorRgba::clBlue, const QString m_textureFile = "");
// GLBody interface
public:
virtual void makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer);
};
#endif // GLCUBE_H
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