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+/***************************************************************************
+ * Copyright (C) 2012 by Walter Roth *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#ifndef SHADERDEBUGGER_H
+#define SHADERDEBUGGER_H
+
+#include <QtOpenGL/QGLWidget>
+#include <QMatrix3x3>
+#include <QMatrix4x4>
+
+/** \brief A simple debugging tool for uniforms passed to a shader.
+ *
+ * There is no way to get the values of variables inside a shader, therefore you have to look
+ * at the variables, before they are passed to the shader.
+ */
+class ShaderDebugger
+{
+public:
+ ShaderDebugger();
+ static void setEnabled(bool newVal){enabled = newVal;}
+ /**
+ * Works on GLES platforms only.
+ */
+ static void debugUniforms(int programId);
+ /**
+ * @brief debugMatrix4x4 Send debug output to stderr.
+ * @param m The matrix
+ * @param caption
+ */
+ static void debugMatrix4x4(const QMatrix4x4 & m, const QString & caption = "QMatrix4x4");
+ /**
+ * @brief debugMatrix3x3 Send debug output to stderr.
+ * @param m The matrix
+ * @param caption
+ */
+ static void debugMatrix3x3(const QMatrix3x3 & m, const QString & caption = "QMatrix3x3");
+ /**
+ * @brief debugVector4D Send debug output to stderr.
+ * @param m The vector
+ * @param caption
+ */
+ static void debugVector4D(const QVector4D & v, const QString & caption = "QVector4D");
+ /**
+ * @brief debugVector4D Send debug output to stderr.
+ * @param m The vector
+ * @param caption
+ */
+ static void debugVector3D(const QVector3D & v, const QString & caption = "QVector3D");
+private:
+ static bool enabled;
+};
+
+#endif // SHADERDEBUGGER_H