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-rw-r--r--src/mmscene.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/mmscene.cpp b/src/mmscene.cpp
index b55e8ab..8b9bc86 100644
--- a/src/mmscene.cpp
+++ b/src/mmscene.cpp
@@ -67,3 +67,90 @@ void MMScene::drawTriangles()
renderer()->disableAttributeArrays();
}
+void MMScene::createCube(const QVector3D &lbb, const QVector3D &rtf)
+{
+ QVector3D n0 = QVector3D(0.0, 0.0, 1.0); //dummy normal
+ QVector3D t0 = QVector3D(0.0,0.0,0.0); //dummy texture
+
+ // Create all the vectors for caching
+ QVector3D lbf = QVector3D(lbb.x(), lbb.y(), rtf.z());
+ QVector3D rbb = QVector3D(rtf.x(), lbb.y(), lbb.z());
+ QVector3D rbf = QVector3D(rtf.x(), lbb.y(), rtf.z());
+ QVector3D ltb = QVector3D(lbb.x(), rtf.y(), lbb.z());
+ QVector3D ltf = QVector3D(lbb.x(), rtf.y(), rtf.z());
+ QVector3D rtb = QVector3D(rtf.x(), rtf.y(), lbb.z());
+
+ // Bottom plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
+
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
+
+ // Back plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
+
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
+
+ // Left plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
+
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
+
+ // Right plane
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
+
+ // Top plane
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
+
+ // Front plane
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
+}
+
+void MMScene::createF(double height)
+{
+ float stdLength = height/5.0;
+ createCube(QVector3D(0.0, 0.0, 0.0),QVector3D(stdLength, height, stdLength));
+ createCube(QVector3D(stdLength, height, 0.0),QVector3D(3.0 * stdLength, height - 1.0 * stdLength, stdLength));
+ createCube(QVector3D(stdLength, height - 2.0 * stdLength, 0.0),QVector3D(2.0 * stdLength, height - 3.0 * stdLength, stdLength));
+}
+
+void MMScene::drawF(double height)
+{
+ m_renderer->pushMvMatrix();
+
+ m_renderer->scale(QVector3D(10.0, 10.0, 10.0));
+
+ createCube(QVector3D(0.0, 0.0, 0.0), QVector3D(1.0, 1.0, 1.0));
+
+ m_renderer->popMvMatrix();
+}
+