diff options
Diffstat (limited to 'src/glcone.cpp')
| -rw-r--r-- | src/glcone.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/glcone.cpp b/src/glcone.cpp new file mode 100644 index 0000000..7730454 --- /dev/null +++ b/src/glcone.cpp @@ -0,0 +1,101 @@ +#include "glcone.h" + +GLCone::GLCone(QVector3D lowerMiddlePoint, double lowerRadius, double upperRadius, double height, + int sides, GLColorRgba color, QString textureFile) + : GLDisc(lowerRadius, height, lowerMiddlePoint, sides, color, textureFile) +{ + m_height = height; + m_sides = sides; + + m_center = v_Z * 0.5 * m_height; + + m_circleRadius = lowerRadius; + + m_upperCircleRadius = upperRadius; + + m_lowerMiddlePoint = lowerMiddlePoint; +} + +void GLCone::makeSurface(QVector<GLPoint> *pointContainer, + QVector<GLshort> *indexContainer) +{ + GLBody::makeSurface(pointContainer, indexContainer); + + m_firstPoint = m_points->size(); + + m_points->append(GLPoint(v_Zero, -v_Z, QVector3D(0.5, 0.5, 0.0), m_color)); + + for (int side = 0; side < m_sides; side++) + { + QVector3D tmp = calculatePoint(side * 2 * M_PI / m_sides); + + QVector3D tmpTextCoo = (0.5 * tmp) + QVector3D(0.5, 0.5, 0.0); + QVector3D topBarrel = QVector3D(m_upperCircleRadius * tmp .x(), m_upperCircleRadius * tmp .y(), m_height); + QVector3D bottomBarrel = m_circleRadius * tmp; + QVector3D tangent = QVector3D::crossProduct(bottomBarrel, v_Z); + QVector3D barrelVector = topBarrel - bottomBarrel; + QVector3D barrelNormal = QVector3D::crossProduct(barrelVector, tangent); + + m_points->append(GLPoint(bottomBarrel, -v_Z, tmpTextCoo, m_color)); + m_points->append(GLPoint(bottomBarrel, barrelNormal, tmpTextCoo, m_color)); + m_points->append(GLPoint(topBarrel, barrelNormal, + tmpTextCoo, m_color)); + m_points->append(GLPoint(topBarrel, v_Z, + tmpTextCoo, m_color)); + } + + m_points->append(GLPoint(m_height * v_Z, v_Z, QVector3D(0.5, 0.5, 0.0), + m_color)); + + m_nextPoint = m_points->size(); + + m_firstIndex = m_indices->size(); + + for (int side = 0; side < m_sides - 1; side++) + { + m_indices->append(m_firstPoint); + m_indices->append(m_firstPoint + 1 + 4 * side); + m_indices->append(m_firstPoint + 5 + 4 * side); + + m_indices->append(m_firstPoint + 2 + 4 * side); + m_indices->append(m_firstPoint + 6 + 4 * side); + m_indices->append(m_firstPoint + 3 + 4 * side); + + m_indices->append(m_firstPoint + 3 + 4 * side); + m_indices->append(m_firstPoint + 7 + 4 * side); + m_indices->append(m_firstPoint + 6 + 4 * side); + + m_indices->append(m_firstPoint + 4 + 4 * side); + m_indices->append(m_firstPoint + 8 + 4 * side); + m_indices->append(m_nextPoint - 1); + } + + m_indices->append(m_firstPoint); + m_indices->append(m_firstPoint + 1 + 4 * (m_sides - 1)); + m_indices->append(m_firstPoint + 1); + + m_indices->append(m_firstPoint + 2 + 4 * (m_sides - 1)); + m_indices->append(m_firstPoint + 2); + m_indices->append(m_firstPoint + 3 + 4 * (m_sides - 1)); + + m_indices->append(m_firstPoint + 3 + 4 * (m_sides - 1)); + m_indices->append(m_firstPoint + 3); + m_indices->append(m_firstPoint + 2); + + m_indices->append(m_firstPoint + 4 + 4 * (m_sides - 1)); + m_indices->append(m_firstPoint + 4); + m_indices->append(m_nextPoint - 1); + + m_nextIndex = m_indices->size(); +} + +void GLCone::draw(GLESRenderer *renderer) +{ + renderer->pushMvMatrix(); + + renderer->translate(m_lowerMiddlePoint); + + GLBody::draw(renderer); + + renderer->popMvMatrix(); +} |
