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-rw-r--r--src/gldisc.cpp20
-rw-r--r--src/gldisc.h2
-rw-r--r--src/mmscene.cpp2
3 files changed, 12 insertions, 12 deletions
diff --git a/src/gldisc.cpp b/src/gldisc.cpp
index 5002fe8..601ef25 100644
--- a/src/gldisc.cpp
+++ b/src/gldisc.cpp
@@ -1,7 +1,7 @@
#include "gldisc.h"
-GLDisc::GLDisc(double radius, double height, int sides)
- :GLBody(radius)
+GLDisc::GLDisc(double radius, double height, int sides, GLColorRgba color, QString textureFile)
+ :GLBody(radius, color, textureFile)
{
m_height = height;
m_sides = sides;
@@ -11,23 +11,23 @@ void GLDisc::makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *ind
{
GLBody::makeSurface(pointContainer, indexContainer);
- QVector3D t0 = QVector3D(0.0, 0.0, 0.0); //dummy texture
-
m_firstPoint = m_points->size();
- m_points->append(GLPoint(v_Zero, -v_Z, t0, m_color));
+ m_points->append(GLPoint(v_Zero, -v_Z, QVector3D(0.5, 0.5, 0.0), m_color));
for(int side = 0; side < m_sides; side++)
{
QVector2D tmp = calculatePoint(side * 2 * M_PI / m_sides);
- m_points->append(GLPoint(m_radius * tmp, -v_Z, t0, m_color));
- m_points->append(GLPoint(m_radius * tmp, tmp, t0, m_color));
- m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), tmp, t0, m_color));
- m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), v_Z, t0, m_color));
+ QVector2D tmpTextCoo = (0.5 * tmp) + QVector2D(0.5, 0.5);
+
+ m_points->append(GLPoint(m_radius * tmp, -v_Z, tmpTextCoo, m_color));
+ m_points->append(GLPoint(m_radius * tmp, tmp, tmpTextCoo, m_color));
+ m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), tmp, tmpTextCoo, m_color));
+ m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), v_Z, tmpTextCoo, m_color));
}
- m_points->append(GLPoint(m_height * v_Z, v_Z, t0, m_color));
+ m_points->append(GLPoint(m_height * v_Z, v_Z, QVector3D(0.5, 0.5, 0.0), m_color));
m_nextPoint = m_points->size();
diff --git a/src/gldisc.h b/src/gldisc.h
index 18e935e..5031e84 100644
--- a/src/gldisc.h
+++ b/src/gldisc.h
@@ -8,7 +8,7 @@
class GLDisc : public GLBody
{
public:
- GLDisc(double radius = 1.0, double height = 2.0, int sides = 10);
+ GLDisc(double radius = 1.0, double height = 2.0, int sides = 10, GLColorRgba color = GLColorRgba::clBlue, QString textureFile = "");
virtual void makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer);
virtual bool isHit(QVector3D p1, QVector3D p2);
diff --git a/src/mmscene.cpp b/src/mmscene.cpp
index f922de9..45b913f 100644
--- a/src/mmscene.cpp
+++ b/src/mmscene.cpp
@@ -112,7 +112,7 @@ void MMScene::createSphere()
void MMScene::createDisc()
{
- m_disc = new GLDisc(1.0, 2.0, 10);
+ m_disc = new GLDisc(1.0, 0.5, 10, GLColorRgba::clBlue, ":/textures/white_disc.jpg");
m_disc->setDrawingMode(GL_TRIANGLES);
m_disc->makeSurface(&m_points, &m_indices);