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authorStefan Suhren <suhren.stefan@fh-swf.de>2016-01-12 11:00:38 +0100
committerStefan Suhren <suhren.stefan@fh-swf.de>2016-01-12 11:00:38 +0100
commit4c96fc9ab7a0fc6c956f4545923e313397ff7160 (patch)
treeab5a625b3ae9f28b70538729aaa9aa0782b3ab49 /src
parente8df759ad34ed3ea6a678be6e1e419fbc70a075c (diff)
downloadMultimedia-4c96fc9ab7a0fc6c956f4545923e313397ff7160.tar.gz
Multimedia-4c96fc9ab7a0fc6c956f4545923e313397ff7160.zip
Create a piece for board gamesHEADmaster
Diffstat (limited to 'src')
-rw-r--r--src/mmscene.cpp82
-rw-r--r--src/mmscene.h2
2 files changed, 18 insertions, 66 deletions
diff --git a/src/mmscene.cpp b/src/mmscene.cpp
index a7c9ede..9fe7d7c 100644
--- a/src/mmscene.cpp
+++ b/src/mmscene.cpp
@@ -16,8 +16,8 @@ MMScene::MMScene(QQuickItem *parent)
m_vertexShaderFilename = ":/shaders/vshader.vsh";
m_eye = 10.0 * v_XZ;
m_up = v_Z;
- m_center = 4 * v_Y;
- m_guiThreadRotation = 68.0;
+ //m_center = 4 * v_Y;
+ //m_guiThreadRotation = 68.0;
m_lightingEnabled = true;
m_colorArrayEnabled = false;
m_texturesEnabled = true;
@@ -55,25 +55,30 @@ void MMScene::paintUnderQmlScene()
void MMScene::paintOnTopOfQmlScene()
{
m_renderer->pushMvMatrix();
- //drawAxes(5.0);
+ drawAxes(5.0);
//drawTriangles();
//drawF(5.0);
//m_cube->draw(m_renderer);
- //m_sphere->draw(m_renderer);
+
+ m_renderer->pushMvMatrix();
+ m_renderer->translate(0.0, 0.0, 3.0);
+ m_sphere->draw(m_renderer);
+ m_renderer->popMvMatrix();
+
foreach(GLDisc *token, m_tokens)
{
token->draw(m_renderer);
}
- m_chessboard->drawBoard(m_renderer);
+ //m_chessboard->drawBoard(m_renderer);
m_renderer->popMvMatrix();
}
void MMScene::setupGeometry()
{
//createCube(QVector3D(0.0, 0.0, 0.0), QVector3D(1.0, 1.0, 1.0));
- //createSphere();
- createChessboard();
+ createSphere();
+ //createChessboard();
createTokens();
//createF(5.0);
//m_colorArrayEnabled = true;
@@ -126,7 +131,7 @@ void MMScene::createCube(const QVector3D &lbb, const QVector3D &rtf)
void MMScene::createSphere()
{
- m_sphere = new GLSphere(2.0, 100, 100);
+ m_sphere = new GLSphere(0.9, 50, 50);
m_sphere->setDrawingMode(GL_TRIANGLE_STRIP);
m_sphere->makeSurface(&m_points, &m_indices);
@@ -134,65 +139,12 @@ void MMScene::createSphere()
void MMScene::createTokens()
{
- for(int i = 0; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 0)), 10, GLColorRgba::clBlue, ":/textures/white_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
+ GLDisc *token = new GLCone(QVector3D(0.0, 0.0, 0.0), 1.2, 0.3, 3.0, 50);
- for(int i = 1; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 1)), 10, GLColorRgba::clBlue, ":/textures/white_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
+ token->setDrawingMode(GL_TRIANGLES);
+ token->makeSurface(&m_points, &m_indices);
- for(int i = 0; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 2)), 10, GLColorRgba::clBlue, ":/textures/white_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
-
- for(int i = 1; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 5)), 10, GLColorRgba::clBlue, ":/textures/black_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
-
- for(int i = 0; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 6)), 10, GLColorRgba::clBlue, ":/textures/black_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
-
- for(int i = 1; i < 8; i+=2)
- {
- GLDisc *token = new GLDisc(0.5, 0.25, m_chessboard->fieldToPosition(QPoint(i, 7)), 10, GLColorRgba::clBlue, ":/textures/black_disc.jpg");
-
- token->setDrawingMode(GL_TRIANGLES);
- token->makeSurface(&m_points, &m_indices);
-
- m_tokens.append(token);
- }
+ m_tokens.append(token);
}
void MMScene::createChessboard()
diff --git a/src/mmscene.h b/src/mmscene.h
index 1340f7d..e4d22ed 100644
--- a/src/mmscene.h
+++ b/src/mmscene.h
@@ -2,8 +2,8 @@
#define MMSCENE_H
#include "glchessboard.h"
+#include "glcone.h"
#include "glcube.h"
-#include "gldisc.h"
#include "glitem.h"
#include "glsphere.h"