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authorStefan Suhren <suhren.stefan@fh-swf.de>2015-10-27 09:54:04 +0100
committerStefan Suhren <suhren.stefan@fh-swf.de>2015-10-27 09:54:04 +0100
commitf7f38fb764bb35a6e87afad5d42555b95c320fa6 (patch)
tree17a5447636798db3ce35a7691272f2fd26ade9b4 /src/glitem.cpp
parent0fd8503a952986a2669d929cac2dd1714a24ca2b (diff)
downloadMultimedia-f7f38fb764bb35a6e87afad5d42555b95c320fa6.tar.gz
Multimedia-f7f38fb764bb35a6e87afad5d42555b95c320fa6.zip
Move functions to the appropriate class
Diffstat (limited to 'src/glitem.cpp')
-rw-r--r--src/glitem.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/glitem.cpp b/src/glitem.cpp
index 016550b..6e3984c 100644
--- a/src/glitem.cpp
+++ b/src/glitem.cpp
@@ -354,93 +354,6 @@ void GLItem::drawAxes(double length)
glLineWidth(lineWidth[0]);
}
-void GLItem::createCube(const QVector3D &lbb, const QVector3D &rtf)
-{
- QVector3D n0 = QVector3D(0.0, 0.0, 1.0); //dummy normal
- QVector3D t0 = QVector3D(0.0,0.0,0.0); //dummy texture
-
- // Create all the vectors for caching
- QVector3D lbf = QVector3D(lbb.x(), lbb.y(), rtf.z());
- QVector3D rbb = QVector3D(rtf.x(), lbb.y(), lbb.z());
- QVector3D rbf = QVector3D(rtf.x(), lbb.y(), rtf.z());
- QVector3D ltb = QVector3D(lbb.x(), rtf.y(), lbb.z());
- QVector3D ltf = QVector3D(lbb.x(), rtf.y(), rtf.z());
- QVector3D rtb = QVector3D(rtf.x(), rtf.y(), lbb.z());
-
- // Bottom plane
- m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
-
- m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
-
- // Back plane
- m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
-
- m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
-
- // Left plane
- m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
-
- m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
-
- // Right plane
- m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
-
- m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
- m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
-
- // Top plane
- m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
-
- m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
- m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
-
- // Front plane
- m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
-
- m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
- m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
-}
-
-void GLItem::createF(double height)
-{
- float stdLength = height/5.0;
- createCube(QVector3D(0.0, 0.0, 0.0),QVector3D(stdLength, height, stdLength));
- createCube(QVector3D(stdLength, height, 0.0),QVector3D(3.0 * stdLength, height - 1.0 * stdLength, stdLength));
- createCube(QVector3D(stdLength, height - 2.0 * stdLength, 0.0),QVector3D(2.0 * stdLength, height - 3.0 * stdLength, stdLength));
-}
-
-void GLItem::drawF(double height)
-{
- m_renderer->pushMvMatrix();
-
- m_renderer->scale(QVector3D(10.0, 10.0, 10.0));
-
- createCube(QVector3D(0.0, 0.0, 0.0), QVector3D(1.0, 1.0, 1.0));
-
- m_renderer->popMvMatrix();
-}
-
void GLItem::createAxis(double length, const QVector3D & origin, const QVector3D & axis,
const QVector3D & normal, const QVector3D & texCoord,
const GLColorRgba& color)