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| author | Stefan Suhren <suhren.stefan@fh-swf.de> | 2015-12-14 14:52:52 +0100 |
|---|---|---|
| committer | Stefan Suhren <suhren.stefan@fh-swf.de> | 2015-12-14 14:52:52 +0100 |
| commit | 88d5a271d2e75aef2249d450d325b84fd0e21207 (patch) | |
| tree | fd728ec8d05122341ca92f1108c4ef30dafeb9cd /src/gldisc.cpp | |
| parent | 704d6aad57d1dc873133da6abb20ab379c0edafc (diff) | |
| download | Multimedia-88d5a271d2e75aef2249d450d325b84fd0e21207.tar.gz Multimedia-88d5a271d2e75aef2249d450d325b84fd0e21207.zip | |
Make the radius the real one and add one for the circles
Diffstat (limited to 'src/gldisc.cpp')
| -rw-r--r-- | src/gldisc.cpp | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/src/gldisc.cpp b/src/gldisc.cpp index 48cd8be..a2c22b5 100644 --- a/src/gldisc.cpp +++ b/src/gldisc.cpp @@ -1,13 +1,19 @@ #include "gldisc.h" -GLDisc::GLDisc(double radius, double height, int sides, GLColorRgba color, QString textureFile) - :GLBody(radius, color, textureFile) +GLDisc::GLDisc(double radius, double height, int sides, GLColorRgba color, + QString textureFile) + : GLBody(sqrt(pow(radius, 2) + pow(0.5 * height, 2)), color, textureFile) { m_height = height; m_sides = sides; + + m_center = v_Z * 0.5 * m_height; + + m_circleRadius = radius; } -void GLDisc::makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *indexContainer) +void GLDisc::makeSurface(QVector<GLPoint> *pointContainer, + QVector<GLshort> *indexContainer) { GLBody::makeSurface(pointContainer, indexContainer); @@ -15,25 +21,28 @@ void GLDisc::makeSurface(QVector<GLPoint> *pointContainer, QVector<GLshort> *ind m_points->append(GLPoint(v_Zero, -v_Z, QVector3D(0.5, 0.5, 0.0), m_color)); - for(int side = 0; side < m_sides; side++) + for (int side = 0; side < m_sides; side++) { QVector2D tmp = calculatePoint(side * 2 * M_PI / m_sides); QVector2D tmpTextCoo = (0.5 * tmp) + QVector2D(0.5, 0.5); - m_points->append(GLPoint(m_radius * tmp, -v_Z, tmpTextCoo, m_color)); - m_points->append(GLPoint(m_radius * tmp, tmp, tmpTextCoo, m_color)); - m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), tmp, tmpTextCoo, m_color)); - m_points->append(GLPoint(QVector3D(m_radius * tmp, m_height), v_Z, tmpTextCoo, m_color)); + m_points->append(GLPoint(m_circleRadius * tmp, -v_Z, tmpTextCoo, m_color)); + m_points->append(GLPoint(m_circleRadius * tmp, tmp, tmpTextCoo, m_color)); + m_points->append(GLPoint(QVector3D(m_circleRadius * tmp, m_height), tmp, tmpTextCoo, + m_color)); + m_points->append(GLPoint(QVector3D(m_circleRadius * tmp, m_height), v_Z, tmpTextCoo, + m_color)); } - m_points->append(GLPoint(m_height * v_Z, v_Z, QVector3D(0.5, 0.5, 0.0), m_color)); + m_points->append(GLPoint(m_height * v_Z, v_Z, QVector3D(0.5, 0.5, 0.0), + m_color)); m_nextPoint = m_points->size(); m_firstIndex = m_indices->size(); - for(int side = 0; side < m_sides - 1; side++) + for (int side = 0; side < m_sides - 1; side++) { m_indices->append(m_firstPoint); m_indices->append(m_firstPoint + 1 + 4 * side); |
