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#include "rectangle.h"
Rectangle::Rectangle()
: Line()
{
m_rectangle.setTopLeft(QPoint(10, 50));
m_rectangle.setTopRight(QPoint(30, 50));
m_rectangle.setBottomLeft(QPoint(10, 70));
m_rectangle.setBottomRight(QPoint(30, 70));
}
bool Rectangle::isHit(const QPoint &clickPoint)
{
return m_rectangle.contains(clickPoint);
}
void Rectangle::draw(QPainter *painter)
{
if (m_selected)
{
QPen penTemp(Qt::DotLine);
penTemp.setColor(Qt::red);
painter->setPen(penTemp);
painter->drawEllipse(m_rectangle.topLeft(), 5, 5);
painter->drawEllipse(m_rectangle.topRight(), 5, 5);
painter->drawEllipse(m_rectangle.bottomLeft(), 5, 5);
painter->drawEllipse(m_rectangle.bottomRight(), 5, 5);
}
else
{
QPen penNormal(Qt::SolidLine);
penNormal.setColor(Qt::black);
painter->setPen(penNormal);
}
painter->drawRect(m_rectangle);
}
void Rectangle::move(const QPoint &oldPoint, const QPoint &newPoint)
{
if(m_selected)
{
QPoint offset = newPoint - oldPoint;
QVector3D vecOld(oldPoint);
if(vecOld.distanceToPoint(QVector3D(m_rectangle.topLeft())) < 5)
{
m_rectangle.setTopLeft(m_rectangle.topLeft() + offset);
}
else if(vecOld.distanceToPoint(QVector3D(m_rectangle.topRight())) < 5)
{
m_rectangle.setTopRight(m_rectangle.topRight() + offset);
}
else if(vecOld.distanceToPoint(QVector3D(m_rectangle.bottomLeft())) < 5)
{
m_rectangle.setBottomLeft(m_rectangle.bottomLeft() + offset);
}
else if(vecOld.distanceToPoint(QVector3D(m_rectangle.bottomRight())) < 5)
{
m_rectangle.setBottomRight(m_rectangle.bottomRight() + offset);
}
else
{
m_rectangle.setTopLeft(m_rectangle.topLeft() + offset);
m_rectangle.setBottomRight(m_rectangle.bottomRight() + offset);
}
}
}
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