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#ifndef GLPOINT_H
#define GLPOINT_H
#include <QVector3D>
#include "glcolorrgba.h"
// ----------------------------------------------------------------------------
class GLPoint {
public : GLPoint( const QVector3D & vertex = QVector3D (0.0, 0.0, 0.0),
const QVector3D & normal = QVector3D (0.0, 1.0, 0.0),
const QVector3D & texCoord = QVector3D (0.0, 0.0, 0.0),
const GLColorRgba & color = GLColorRgba(1.0, 1.0, 1.0, 1.0) );
~GLPoint();
QVector3D * vertexPointer (); // Returns address of vertex coordinate
QVector3D * normalPointer (); // Returns address of normal coordinate
QVector3D * texCoordPointer(); // Returns address of texture coordinate
QVector4D * colorPointer (); // Returns address of color
void move( QVector3D vMove );
private: QVector3D vertex;
QVector3D normal;
QVector3D texCoord;
GLColorRgba color ;
}; /* ----- end of class GLPoint ----- */
inline QVector3D * GLPoint::vertexPointer() {
return & vertex;
} /* ----- end of method vertexPointer ----- */
inline QVector3D * GLPoint::normalPointer() {
return & normal;
} /* ----- end of method normalPointer ----- */
inline QVector3D * GLPoint::texCoordPointer() {
return & texCoord;
} /* ----- end of method texCoordPointer ----- */
inline QVector4D * GLPoint::colorPointer() {
return (QVector4D *) & color;
} /* ----- end of method colorPointer ----- */
inline void GLPoint::move( QVector3D vMove ) {
vertex = vertex + vMove;
} /* ----- end of method move ----- */
#endif // GLPOINT_H
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