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#include "glpoint.h"

GLPoint::GLPoint(const QVector3D   & vertex, const QVector3D & normal, const QVector3D & texCoord,
                 const GLColorRgba & color ) {
    this->vertex   = vertex;
    this->normal   = normal;
    this->texCoord = texCoord;
    this->color    = color ;
} /* ----- end of constructor ----- */

GLPoint::~GLPoint() {
    // Es gibt momentan keinen Speicherplatz der freigegebene werden muss
} /* ----- end of destructor ----- */