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#include "glcolorrgba.h"
GLColorRgba GLColorRgba::clBlack = GLColorRgba(0.0,0.0,0.0,1.0);
GLColorRgba GLColorRgba::clRed = GLColorRgba(1.0,0.0,0.0,1.0);
GLColorRgba GLColorRgba::clYellow = GLColorRgba(1.0,1.0,0.0,1.0);
GLColorRgba GLColorRgba::clGreen = GLColorRgba(0.0,1.0,0.0,1.0);
GLColorRgba GLColorRgba::clCyan = GLColorRgba(0.0,1.0,1.0,1.0);
GLColorRgba GLColorRgba::clBlue = GLColorRgba(0.0,0.0,1.0,1.0);
GLColorRgba GLColorRgba::clMagenta = GLColorRgba(1.0,0.0,1.0,1.0);
GLColorRgba GLColorRgba::clGray = GLColorRgba(0.5,0.5,0.5,1.0);
GLColorRgba GLColorRgba::clWhite = GLColorRgba(1.0,1.0,1.0,1.0);
GLColorRgba::GLColorRgba(float r, float g, float b, float a)
:QVector4D(r,g,b,a)
{
//nothing else to do
}
GLColorRgba::GLColorRgba(const GLColorRgba &other)
:QVector4D(other.red(),other.green(),other.blue(),other.alpha())
{
}
GLColorRgba::GLColorRgba(const QVector4D &other)
:QVector4D(other.x(),other.y(),other.z(),other.w())
{
}
/**
* Returns the inverted color with a= 1.0
*/
GLColorRgba GLColorRgba::inverted()
{
return GLColorRgba(1.0 - x(), 1.0 - y(), 1.0 - z(), 1.0);
}
GLColorRgba GLColorRgba::operator *(float factor)
{
return GLColorRgba(red()*factor,
green() *factor,
blue() * factor,
alpha());
}
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