/*************************************************************************** * Copyright (C) 2012 by Walter Roth * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef SHADERDEBUGGER_H #define SHADERDEBUGGER_H #include #include #include /** \brief A simple debugging tool for uniforms passed to a shader. * * There is no way to get the values of variables inside a shader, therefore you have to look * at the variables, before they are passed to the shader. */ class ShaderDebugger { public: ShaderDebugger(); static void setEnabled(bool newVal){enabled = newVal;} /** * Works on GLES platforms only. */ static void debugUniforms(int programId); /** * @brief debugMatrix4x4 Send debug output to stderr. * @param m The matrix * @param caption */ static void debugMatrix4x4(const QMatrix4x4 & m, const QString & caption = "QMatrix4x4"); /** * @brief debugMatrix3x3 Send debug output to stderr. * @param m The matrix * @param caption */ static void debugMatrix3x3(const QMatrix3x3 & m, const QString & caption = "QMatrix3x3"); /** * @brief debugVector4D Send debug output to stderr. * @param m The vector * @param caption */ static void debugVector4D(const QVector4D & v, const QString & caption = "QVector4D"); /** * @brief debugVector4D Send debug output to stderr. * @param m The vector * @param caption */ static void debugVector3D(const QVector3D & v, const QString & caption = "QVector3D"); private: static bool enabled; }; #endif // SHADERDEBUGGER_H