#include "glpoint.h" GLPoint::GLPoint(const QVector3D & vertex, const QVector3D & normal, const QVector3D & texCoord, const GLColorRgba & color ) { this->vertex = vertex; this->normal = normal; this->texCoord = texCoord; this->color = color ; } /* ----- end of constructor ----- */ GLPoint::~GLPoint() { // Es gibt momentan keinen Speicherplatz der freigegebene werden muss } /* ----- end of destructor ----- */