/******************************************************** * Convenience objects for building OpenGL surfaces. * * Created on: 24.04.2012 * Author: Walter Roth * Copyright by Walter Roth 2012, Licence: GPL * *******************************************************/ /** \file * \brief Convenience objects for building OpenGL surfaces. * * Predefined 3D-vectors and colors that are frequently used. */ #ifndef GLDEFINES_H #define GLDEFINES_H #include #include "glcolorrgba.h" //Predefined vectors const static QVector3D v_Zero = QVector3D(0.0, 0.0, 0.0); const static QVector3D v_X = QVector3D(1.0, 0.0, 0.0); const static QVector3D v_Y = QVector3D(0.0, 1.0, 0.0); const static QVector3D v_Z = QVector3D(0.0, 0.0, 1.0); const static QVector3D v_XY = QVector3D(1.0, 1.0, 0.0); const static QVector3D v_XZ = QVector3D(1.0, 0.0, 1.0); const static QVector3D v_YZ = QVector3D(0.0, 1.0, 1.0); const static QVector3D v_XYZ = QVector3D(1.0, 1.0, 1.0); /** Predefined global colors for convenience. */ const static GLColorRgba cl_White = GLColorRgba(1.0,1.0,1.0); const static GLColorRgba cl_Black = GLColorRgba(0.0,0.0,0.0); const static GLColorRgba cl_Red = GLColorRgba(1.0,0.0,0.0); const static GLColorRgba cl_Green = GLColorRgba(0.0,1.0,0.0); const static GLColorRgba cl_Blue = GLColorRgba(0.0,0.0,1.0); const static GLColorRgba cl_LightBlue = GLColorRgba(0.5,0.5,1.0); const static GLColorRgba cl_Gray = GLColorRgba(0.5,0.5,0.5); const static GLColorRgba cl_Yellow = GLColorRgba(1.0,1.0,0.0); const static GLColorRgba cl_Magenta = GLColorRgba(1.0,0.0,1.0); const static GLColorRgba cl_Cyan = GLColorRgba(0.0,1.0,1.0); #endif // GLDEFINES_H