#ifndef GLCUBE_H #define GLCUBE_H #include "glbody.h" class GLCube : public GLBody { public: GLCube(QVector3D lbb = QVector3D(0.0, 0.0, 0.0), QVector3D rtf = QVector3D(1.0, 1.0, 1.0), const GLColorRgba & m_color = GLColorRgba::clBlue, const QString m_textureFile = ""); virtual void makeSurface(QVector *pointContainer, QVector *indexContainer); private: QVector3D m_lbb; QVector3D m_rtf; }; #endif // GLCUBE_H