#ifndef GLCUBE_H #define GLCUBE_H #include "glbody.h" class GLCube : public GLBody { public: GLCube(float m_width = 1.0, const GLColorRgba & m_color = GLColorRgba::clBlue, const QString m_textureFile = ""); // GLBody interface public: virtual void makeSurface(QVector *pointContainer, QVector *indexContainer); }; #endif // GLCUBE_H