From f248f3f8034e221066825d953d5564e9f7e13714 Mon Sep 17 00:00:00 2001 From: Stefan Suhren Date: Tue, 10 Nov 2015 10:08:44 +0100 Subject: Format MMScene --- src/mmscene.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/mmscene.cpp b/src/mmscene.cpp index e0d2533..882e781 100644 --- a/src/mmscene.cpp +++ b/src/mmscene.cpp @@ -3,20 +3,20 @@ #include "glcolorrgba.h" MMScene::MMScene(QQuickItem *parent) - :GLItem(parent) + : GLItem(parent) { // Initialize with NULL m_cube = NULL; - m_vertexShaderFilename = ":/shaders/vshader.vsh"; - m_eye = 20.0 * v_XYZ; - m_lightingEnabled = true; - m_colorArrayEnabled = false; + m_vertexShaderFilename = ":/shaders/vshader.vsh"; + m_eye = 20.0 * v_XYZ; + m_lightingEnabled = true; + m_colorArrayEnabled = false; } MMScene::~MMScene() { - if(m_cube != NULL) + if (m_cube != NULL) { delete m_cube; m_cube = NULL; @@ -26,7 +26,7 @@ MMScene::~MMScene() void MMScene::paintUnderQmlScene() { m_renderer->pushMvMatrix(); - // drawAxes(2.5); + // drawAxes(2.5); drawTriangles(); m_renderer->popMvMatrix(); } @@ -94,7 +94,7 @@ void MMScene::drawF(double height) { m_renderer->pushMvMatrix(); // Pretransform for height - m_renderer->scale(QVector3D(height / 5.0,height / 5.0,height / 5.0)); + m_renderer->scale(QVector3D(height / 5.0, height / 5.0, height / 5.0)); m_renderer->pushMvMatrix(); -- cgit v1.2.3-70-g09d2