From 0846219097ff8a8bce7773fc4f0fb4f343a0fe8d Mon Sep 17 00:00:00 2001 From: Stefan Suhren Date: Mon, 16 Nov 2015 21:48:22 +0100 Subject: Add normals and color --- src/glsphere.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/glsphere.cpp') diff --git a/src/glsphere.cpp b/src/glsphere.cpp index d77ef95..e5348f2 100644 --- a/src/glsphere.cpp +++ b/src/glsphere.cpp @@ -12,31 +12,31 @@ void GLSphere::makeSurface(QVector *pointContainer, { GLBody::makeSurface(pointContainer, indexContainer); - QVector3D n0 = v_XYZ; //dummy normal QVector3D t0 = QVector3D(0.0, 0.0, 0.0); //dummy texture QVector3D northpol = v_Y * m_radius; QVector3D southpol = -v_Y * m_radius; + QVector3D point1; + QVector3D point2; + m_firstPoint = m_points->size(); for (int slice = 1; slice < m_slices; slice += 2) { - m_points->append(GLPoint(northpol, n0, t0, GLColorRgba::clMagenta)); + m_points->append(GLPoint(northpol, northpol.normalized(), t0, m_color)); for (int stack = 1; stack < m_stacks; stack++) { - m_points->append(GLPoint(calculatePoint(2 * M_PI * slice / m_slices, - stack * M_PI / m_stacks), n0, t0, - m_color)); + point1 = calculatePoint(2 * M_PI * slice / m_slices, stack * M_PI / m_stacks); + m_points->append(GLPoint(point1, point1.normalized(), t0, m_color)); - m_points->append(GLPoint(calculatePoint(2 * M_PI * (slice - 1) / m_slices, - stack * M_PI / m_stacks), n0, t0, - m_color)); + point2 = calculatePoint(2 * M_PI * (slice - 1) / m_slices, stack * M_PI / m_stacks); + m_points->append(GLPoint(point2, point2.normalized(), t0, m_color)); } - m_points->append(GLPoint(southpol, n0, t0, GLColorRgba::clMagenta)); + m_points->append(GLPoint(southpol, southpol.normalized(), t0, m_color)); } m_nextPoint = m_points->size(); -- cgit v1.2.3-70-g09d2