From dfc13e1b2c7f83b386cb7fb4e62d46b44c6ba5e4 Mon Sep 17 00:00:00 2001 From: Stefan Suhren Date: Tue, 3 Nov 2015 10:07:31 +0100 Subject: Add GLBody class --- src/glbody.h | 225 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 src/glbody.h (limited to 'src/glbody.h') diff --git a/src/glbody.h b/src/glbody.h new file mode 100644 index 0000000..1bbaa82 --- /dev/null +++ b/src/glbody.h @@ -0,0 +1,225 @@ +/*************************************************************************** + * Copyright (C) 2008, 2012 by Walter Roth * + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + * This program is distributed in the hope that it will be useful, * + * but WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * + * GNU General Public License for more details. * + * * + * You should have received a copy of the GNU General Public License * + * along with this program; if not, write to the * + * Free Software Foundation, Inc., * + * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * + ***************************************************************************/ +#ifndef GLBODY_H +#define GLBODY_H + +#include + +#include "glesrenderer.h" +#include "glpoint.h" +#include "gldefines.h" + +/** + * \brief A 3D body that uses a GLESRenderer for drawing and GLPoint objects for defining its surface. + * + * Overwrite makeSurface() in subclasses to create the GLPoints that form the surface. + * Set drawingMode to GL_LINE_STRIP or GL_LINES for debugging the surface. Default is GL_TRIANGLE_STRIP. + * Vertices and indices may be stored in external or internal containers. If GlBody::makeSurface is called + * with pointers to existing containers, these will be used. Otherwise GlBody::makeSurface will create new + * containers. Only in this case, the destructor will delete the containers. + * Overwrite draw() if you do need special drawing procedures. + */ +class GLBody{ +public: + /**Constructor does NOT create the surface. + */ + GLBody(float m_radius = 1.0, const GLColorRgba & m_color = GLColorRgba::clBlue, const QString m_textureFile = ""); + + /** Destructor will delete created containers. + */ + virtual ~GLBody(); + + /** Creates the surface. Should be called, when a GL engine is already running. + * To be overwritten by subclasses. GLESBody::createSurface should be called at the beginning + * of overriding functions. It will create the pointContainer, if none is supplied + * Is called automatically by draw, if required. + * MUST NOT be called without a working GL engine. + * + * @param pointContainer The container for the geometry data. If NULL, a new one is created. + * @param indexContainer The container for the index data. If NULL, a new one is created. + * Created containers will be deleted by destructor. + */ + virtual void makeSurface(QVector * pointContainer, QVector * indexContainer); + + + /** + * @brief calculateDrawMatrix Virtual function to calculate the final matrix to be used for drawing. + * May be overwritten in subclasses. GLBody::calculateDrawMatrix simply copies m_transformationMatrix. + */ + virtual void calculateDrawMatrix(); + /** Draws the surface and calls makeSurface if required. + * Needs an active (made current) GL-Context. + */ + virtual void draw(GLESRenderer * renderer); + + /** + * Returns true, when line through p1 and p2 intersects body sphere + * To be overwritten by subclasses. + */ + virtual bool isHit(QVector3D p1, QVector3D p2); + + /** + * Returns true, if enclosing spheres touch or intersect + */ + virtual bool spheresAreColliding(const GLBody * other); + + /** Set texture from file. Returns true on success. Needs a current OpenGL context. + */ + bool setTexture(const QString & m_textureFile); + + /** Set texture file. Needs a current OpenGL context. + */ + bool setTextureFile(const QString & m_textureFile); + + /** + * Moves the body by adding vMove to all vertices. + */ + void move(QVector3D vMove); + /** + * Simple gettters + */ + bool isSelected(){return m_selected;} + const QVector3D & getCenter()const{return m_center;} + + /**Simple setters + */ + void setColor(const GLColorRgba & newVal){m_color = newVal;} + void setSpecularColor(const GLColorRgba & newVal){m_specularColor = newVal;} + void setShininess(int newVal){m_shininess = newVal;} + void setSelected(bool newVal){m_selected = newVal;} + void setDrawingMode(GLint newVal){m_drawingMode = newVal;} + void setTransformation(const QMatrix4x4 & transformation){m_transformationMatrix = transformation;} + + /** + * Set new center and invalidate surface. + */ + void setCenter(const QVector3D & newVal); + + /** + *Simple getters + */ + const GLColorRgba & getColor()const{return m_color;} + const QMatrix4x4 & getTransformation()const{return m_transformationMatrix;} + double getRadius()const{return m_radius;} + void setScale(double scale){m_scale = scale;} + +protected: + /** + * The center of the enclosing sphere + */ + QVector3D m_center; + + /** + * The radius of the enclosing sphere + */ + GLfloat m_radius; + + /** + * The mode to be passed to glDrawArrays or glDrawElements e.g. GL_TRIANGLES, GL_TRIANGLE_STRIP + */ + GLint m_drawingMode; + + /** The array of points defining the surface. + * This *may be* a container not owned by this body. + */ + QVector * m_points; + + /** + * @brief ownPointsContainer Set this Flag, if points container was created by this body. + */ + bool m_ownPointsContainer; + + /** + * @brief firstPoint The firstPoint for this body + */ + int m_firstPoint; + + /** + * @brief lastPoint The next point for this body. ( last point +1) + */ + int m_nextPoint; + + /** The array with the indices. May be left empty. + */ + QVector * m_indices; + + /** + * @brief ownPointsContainer Set this Flag, if points container was created by this body. + */ + bool m_ownIndexContainer; + + /** + * @brief startIndex The first index for this body + */ + int m_firstIndex; + + /** + * @brief indexCount The next index for this body. (last index + 1) + */ + int m_nextIndex; + + /** The flag for a valid surface. + */ + bool m_surfaceIsValid; + + /** The texture to be used. + */ + GLuint m_texture; + + /** The tetxure file. + */ + QString m_textureFile; + + /** The diffuse and ambient color for the body. + */ + GLColorRgba m_color; + + /** + * The specular color + */ + GLColorRgba m_specularColor; + + /** + * Shininess for specular color + */ + int m_shininess; + + /** + * Flag for selected mode. + */ + bool m_selected; + /** + * This matrix holds the basic transformation for the body and + * should not be modified after first setting. + */ + QMatrix4x4 m_transformationMatrix; + + /** + * @brief m_drawMatrix + * This matrix is multiplied with the modelview matrix prior to + * rendering the body. + */ + QMatrix4x4 m_drawMatrix; + /** + * @brief m_scale + */ + double m_scale; //meters per logical unit +}; + +#endif -- cgit v1.2.3-70-g09d2