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* Get rid of normalizedStefan Suhren2015-11-171-9/+9
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* Add normals and colorStefan Suhren2015-11-161-9/+9
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* Use the new GLSphereStefan Suhren2015-11-132-3/+27
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* Add GLSphere with a points cloudStefan Suhren2015-11-132-0/+81
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* Change background and start without rotatingStefan Suhren2015-11-131-1/+4
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* Format MMSceneStefan Suhren2015-11-101-8/+8
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* Clean up after MMSceneStefan Suhren2015-11-031-1/+8
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* Use GLCubeStefan Suhren2015-11-032-65/+11
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* Add GLCubeStefan Suhren2015-11-032-0/+106
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* Don't hardcode valuesStefan Suhren2015-11-032-3/+3
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* Add GLBody classStefan Suhren2015-11-032-0/+497
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* Use transform for drawing an 'F'Stefan Suhren2015-10-271-4/+5
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* Implement drawF for rendererStefan Suhren2015-10-271-6/+25
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* Draw cube with function an not in loopStefan Suhren2015-10-271-16/+11
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* Move functions to the appropriate classStefan Suhren2015-10-274-106/+105
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* Push and pop the mvp MatrixStefan Suhren2015-10-261-1/+5
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* Add first version of drawing F with transformationsStefan Suhren2015-10-263-1/+14
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* Use createF functionStefan Suhren2015-10-201-1/+1
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* Create createF functionStefan Suhren2015-10-202-1/+15
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* Increase camera distanceStefan Suhren2015-10-201-1/+1
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* Use createCube functionStefan Suhren2015-10-131-21/+1
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* Add createCube functionStefan Suhren2015-10-132-0/+75
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* Increase axis length to show the longer ticksStefan Suhren2015-10-131-1/+1
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* Initial commitStefan Suhren2015-10-0614-0/+2452