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* Use the new GLSphereStefan Suhren2015-11-132-3/+27
* Add GLSphere with a points cloudStefan Suhren2015-11-132-0/+81
* Change background and start without rotatingStefan Suhren2015-11-131-1/+4
* Format MMSceneStefan Suhren2015-11-101-8/+8
* Clean up after MMSceneStefan Suhren2015-11-031-1/+8
* Use GLCubeStefan Suhren2015-11-032-65/+11
* Add GLCubeStefan Suhren2015-11-032-0/+106
* Don't hardcode valuesStefan Suhren2015-11-032-3/+3
* Add GLBody classStefan Suhren2015-11-032-0/+497
* Use transform for drawing an 'F'Stefan Suhren2015-10-271-4/+5
* Implement drawF for rendererStefan Suhren2015-10-271-6/+25
* Draw cube with function an not in loopStefan Suhren2015-10-271-16/+11
* Move functions to the appropriate classStefan Suhren2015-10-274-106/+105
* Push and pop the mvp MatrixStefan Suhren2015-10-261-1/+5
* Add first version of drawing F with transformationsStefan Suhren2015-10-263-1/+14
* Use createF functionStefan Suhren2015-10-201-1/+1
* Create createF functionStefan Suhren2015-10-202-1/+15
* Increase camera distanceStefan Suhren2015-10-201-1/+1
* Use createCube functionStefan Suhren2015-10-131-21/+1
* Add createCube functionStefan Suhren2015-10-132-0/+75
* Increase axis length to show the longer ticksStefan Suhren2015-10-131-1/+1
* Initial commitStefan Suhren2015-10-0614-0/+2452