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* Add multiple tokensStefan Suhren2016-01-112-17/+74
* Add texture for black tokens to ressource fileStefan Suhren2016-01-111-0/+1
* Remove axisStefan Suhren2016-01-111-1/+1
* Make the tokens movableStefan Suhren2016-01-113-10/+31
* Add method for calculating field positionsStefan Suhren2016-01-112-0/+10
* Use chessboard im MMSceneStefan Suhren2016-01-112-3/+27
* Add chessboard classStefan Suhren2016-01-113-2/+58
* Show more of the chessboardStefan Suhren2016-01-111-1/+1
* Make cube dimensions changableStefan Suhren2016-01-112-28/+34
* Add simple black and white chessboardStefan Suhren2016-01-071-0/+0
* Merge branch 'refs/heads/hitDetection'Stefan Suhren2016-01-052-6/+63
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| * Add last hit detectionhitDetectionStefan Suhren2016-01-051-0/+35
| * Fix top hit detectionStefan Suhren2015-12-141-1/+5
| * Add top hit detectionStefan Suhren2015-12-141-0/+7
| * Format gldisc.cppStefan Suhren2015-12-141-4/+4
| * Add bottom hit detectionStefan Suhren2015-12-141-1/+10
| * Call isHit in mainStefan Suhren2015-12-141-1/+3
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* Make the radius the real one and add one for the circlesStefan Suhren2015-12-142-10/+20
* Show the gldisc in right orientationStefan Suhren2015-12-141-0/+1
* Add first steps for isHit detectionStefan Suhren2015-12-074-0/+42
* Add texture support to GLDiscStefan Suhren2015-12-073-12/+12
* Fix texture settingsStefan Suhren2015-12-071-1/+2
* Add textures to ressource fileStefan Suhren2015-12-072-1/+7
* Fix CallStefan Suhren2015-12-071-1/+1
* Add texture filesStefan Suhren2015-12-0714-0/+0
* Use GLDiscStefan Suhren2015-12-072-2/+27
* Implement skeletonStefan Suhren2015-12-072-1/+75
* Add GLDisc skeletonStefan Suhren2015-12-073-2/+38
* Draw surface of sphereStefan Suhren2015-11-241-2/+2
* Use values from first row for last rowStefan Suhren2015-11-241-3/+5
* Don't add northpole twiceStefan Suhren2015-11-241-2/+1
* Correct 'force even' behaviourStefan Suhren2015-11-241-2/+2
* Add first version of indiciesStefan Suhren2015-11-241-0/+25
* Draw the lines for visibilityStefan Suhren2015-11-241-1/+1
* Force only even slices/stacksStefan Suhren2015-11-241-2/+2
* Don't be smart during pointsStefan Suhren2015-11-241-11/+4
* Only add one north and southpolStefan Suhren2015-11-241-2/+4
* Revert "Merge branch 'sphereTriangleStrip'"Stefan Suhren2015-11-243-54/+11
* Merge branch 'sphereTriangleStrip'Stefan Suhren2015-11-233-11/+54
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| * Add caching to GLSphereStefan Suhren2015-11-232-16/+47
| * Get rid of normalizedStefan Suhren2015-11-171-13/+13
| * Add normals and colorStefan Suhren2015-11-171-24/+24
| * First try with GL_TRIANGLE_STRIPSStefan Suhren2015-11-142-14/+26
* | Get rid of normalizedStefan Suhren2015-11-171-9/+9
* | Add normals and colorStefan Suhren2015-11-161-9/+9
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* Use the new GLSphereStefan Suhren2015-11-132-3/+27
* Add GLSphere with a points cloudStefan Suhren2015-11-133-2/+85
* Change background and start without rotatingStefan Suhren2015-11-132-3/+6
* Format MMSceneStefan Suhren2015-11-101-8/+8
* Clean up after MMSceneStefan Suhren2015-11-031-1/+8