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-rw-r--r--src/glsphere.cpp52
-rw-r--r--src/glsphere.h29
2 files changed, 81 insertions, 0 deletions
diff --git a/src/glsphere.cpp b/src/glsphere.cpp
new file mode 100644
index 0000000..d77ef95
--- /dev/null
+++ b/src/glsphere.cpp
@@ -0,0 +1,52 @@
+#include "glsphere.h"
+
+GLSphere::GLSphere(double radius, int stacks, int slices)
+ : GLBody(radius)
+{
+ m_stacks = stacks;
+ m_slices = slices;
+}
+
+void GLSphere::makeSurface(QVector<GLPoint> *pointContainer,
+ QVector<GLshort> *indexContainer)
+{
+ GLBody::makeSurface(pointContainer, indexContainer);
+
+ QVector3D n0 = v_XYZ; //dummy normal
+ QVector3D t0 = QVector3D(0.0, 0.0, 0.0); //dummy texture
+
+ QVector3D northpol = v_Y * m_radius;
+ QVector3D southpol = -v_Y * m_radius;
+
+ m_firstPoint = m_points->size();
+
+ for (int slice = 1; slice < m_slices; slice += 2)
+ {
+ m_points->append(GLPoint(northpol, n0, t0, GLColorRgba::clMagenta));
+
+ for (int stack = 1; stack < m_stacks; stack++)
+ {
+ m_points->append(GLPoint(calculatePoint(2 * M_PI * slice / m_slices,
+ stack * M_PI / m_stacks), n0, t0,
+ m_color));
+
+ m_points->append(GLPoint(calculatePoint(2 * M_PI * (slice - 1) / m_slices,
+ stack * M_PI / m_stacks), n0, t0,
+ m_color));
+
+ }
+
+ m_points->append(GLPoint(southpol, n0, t0, GLColorRgba::clMagenta));
+ }
+
+ m_nextPoint = m_points->size();
+}
+
+QVector3D GLSphere::calculatePoint(double sliceRotation, double stackRotation)
+{
+ double x = m_radius * sin(stackRotation) * sin(sliceRotation);
+ double y = m_radius * cos(stackRotation);
+ double z = m_radius * sin(stackRotation) * cos(sliceRotation);
+
+ return QVector3D(x, y, z);
+}
diff --git a/src/glsphere.h b/src/glsphere.h
new file mode 100644
index 0000000..9aae032
--- /dev/null
+++ b/src/glsphere.h
@@ -0,0 +1,29 @@
+#ifndef GLSPHERE_H
+#define GLSPHERE_H
+
+#include <cmath>
+
+#include "glbody.h"
+
+
+class GLSphere : public GLBody
+{
+public:
+ GLSphere(double radius = 1.0, int stacks = 10, int slices = 10);
+ virtual void makeSurface(QVector<GLPoint> *pointContainer,
+ QVector<GLshort> *indexContainer);
+
+private:
+ /**
+ * @brief calculatePoint
+ * @param zRotation
+ * @param yRotation
+ * @return
+ */
+ QVector3D calculatePoint(double sliceRotation, double stackRotation);
+
+ int m_stacks;
+ int m_slices;
+};
+
+#endif // GLSPHERE_H