summaryrefslogtreecommitdiffstats
path: root/src/glitem.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/glitem.cpp')
-rw-r--r--src/glitem.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/glitem.cpp b/src/glitem.cpp
index 6e3984c..a307e38 100644
--- a/src/glitem.cpp
+++ b/src/glitem.cpp
@@ -354,6 +354,74 @@ void GLItem::drawAxes(double length)
glLineWidth(lineWidth[0]);
}
+void GLItem::createCube(const QVector3D &lbb, const QVector3D &rtf)
+{
+ QVector3D n0 = QVector3D(0.0, 0.0, 1.0); //dummy normal
+ QVector3D t0 = QVector3D(0.0,0.0,0.0); //dummy texture
+
+ // Create all the vectors for caching
+ QVector3D lbf = QVector3D(lbb.x(), lbb.y(), rtf.z());
+ QVector3D rbb = QVector3D(rtf.x(), lbb.y(), lbb.z());
+ QVector3D rbf = QVector3D(rtf.x(), lbb.y(), rtf.y());
+ QVector3D ltb = QVector3D(lbb.x(), rtf.y(), lbb.z());
+ QVector3D ltf = QVector3D(lbb.x(), rtf.y(), rtf.z());
+ QVector3D rtb = QVector3D(rtf.x(), rtf.y(), lbb.z());
+
+ // Bottom plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
+
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed));
+
+ // Back plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
+
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen));
+
+ // Left plane
+ m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
+
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue));
+
+ // Right plane
+ m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue));
+
+ // Top plane
+ m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed));
+ m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed));
+
+ // Front plane
+ m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
+
+ m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen));
+ m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen));
+}
+
void GLItem::createAxis(double length, const QVector3D & origin, const QVector3D & axis,
const QVector3D & normal, const QVector3D & texCoord,
const GLColorRgba& color)