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+/***************************************************************************
+ * Copyright (C) 2008, 2012 by Walter Roth *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, write to the *
+ * Free Software Foundation, Inc., *
+ * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
+ ***************************************************************************/
+#ifndef GLBODY_H
+#define GLBODY_H
+
+#include <QVector>
+
+#include "glesrenderer.h"
+#include "glpoint.h"
+#include "gldefines.h"
+
+/**
+ * \brief A 3D body that uses a GLESRenderer for drawing and GLPoint objects for defining its surface.
+ *
+ * Overwrite makeSurface() in subclasses to create the GLPoints that form the surface.
+ * Set drawingMode to GL_LINE_STRIP or GL_LINES for debugging the surface. Default is GL_TRIANGLE_STRIP.
+ * Vertices and indices may be stored in external or internal containers. If GlBody::makeSurface is called
+ * with pointers to existing containers, these will be used. Otherwise GlBody::makeSurface will create new
+ * containers. Only in this case, the destructor will delete the containers.
+ * Overwrite draw() if you do need special drawing procedures.
+ */
+class GLBody{
+public:
+ /**Constructor does NOT create the surface.
+ */
+ GLBody(float m_radius = 1.0, const GLColorRgba & m_color = GLColorRgba::clBlue, const QString m_textureFile = "");
+
+ /** Destructor will delete created containers.
+ */
+ virtual ~GLBody();
+
+ /** Creates the surface. Should be called, when a GL engine is already running.
+ * To be overwritten by subclasses. GLESBody::createSurface should be called at the beginning
+ * of overriding functions. It will create the pointContainer, if none is supplied
+ * Is called automatically by draw, if required.
+ * MUST NOT be called without a working GL engine.
+ *
+ * @param pointContainer The container for the geometry data. If NULL, a new one is created.
+ * @param indexContainer The container for the index data. If NULL, a new one is created.
+ * Created containers will be deleted by destructor.
+ */
+ virtual void makeSurface(QVector<GLPoint> * pointContainer, QVector<GLshort> * indexContainer);
+
+
+ /**
+ * @brief calculateDrawMatrix Virtual function to calculate the final matrix to be used for drawing.
+ * May be overwritten in subclasses. GLBody::calculateDrawMatrix simply copies m_transformationMatrix.
+ */
+ virtual void calculateDrawMatrix();
+ /** Draws the surface and calls makeSurface if required.
+ * Needs an active (made current) GL-Context.
+ */
+ virtual void draw(GLESRenderer * renderer);
+
+ /**
+ * Returns true, when line through p1 and p2 intersects body sphere
+ * To be overwritten by subclasses.
+ */
+ virtual bool isHit(QVector3D p1, QVector3D p2);
+
+ /**
+ * Returns true, if enclosing spheres touch or intersect
+ */
+ virtual bool spheresAreColliding(const GLBody * other);
+
+ /** Set texture from file. Returns true on success. Needs a current OpenGL context.
+ */
+ bool setTexture(const QString & m_textureFile);
+
+ /** Set texture file. Needs a current OpenGL context.
+ */
+ bool setTextureFile(const QString & m_textureFile);
+
+ /**
+ * Moves the body by adding vMove to all vertices.
+ */
+ void move(QVector3D vMove);
+ /**
+ * Simple gettters
+ */
+ bool isSelected(){return m_selected;}
+ const QVector3D & getCenter()const{return m_center;}
+
+ /**Simple setters
+ */
+ void setColor(const GLColorRgba & newVal){m_color = newVal;}
+ void setSpecularColor(const GLColorRgba & newVal){m_specularColor = newVal;}
+ void setShininess(int newVal){m_shininess = newVal;}
+ void setSelected(bool newVal){m_selected = newVal;}
+ void setDrawingMode(GLint newVal){m_drawingMode = newVal;}
+ void setTransformation(const QMatrix4x4 & transformation){m_transformationMatrix = transformation;}
+
+ /**
+ * Set new center and invalidate surface.
+ */
+ void setCenter(const QVector3D & newVal);
+
+ /**
+ *Simple getters
+ */
+ const GLColorRgba & getColor()const{return m_color;}
+ const QMatrix4x4 & getTransformation()const{return m_transformationMatrix;}
+ double getRadius()const{return m_radius;}
+ void setScale(double scale){m_scale = scale;}
+
+protected:
+ /**
+ * The center of the enclosing sphere
+ */
+ QVector3D m_center;
+
+ /**
+ * The radius of the enclosing sphere
+ */
+ GLfloat m_radius;
+
+ /**
+ * The mode to be passed to glDrawArrays or glDrawElements e.g. GL_TRIANGLES, GL_TRIANGLE_STRIP
+ */
+ GLint m_drawingMode;
+
+ /** The array of points defining the surface.
+ * This *may be* a container not owned by this body.
+ */
+ QVector <GLPoint> * m_points;
+
+ /**
+ * @brief ownPointsContainer Set this Flag, if points container was created by this body.
+ */
+ bool m_ownPointsContainer;
+
+ /**
+ * @brief firstPoint The firstPoint for this body
+ */
+ int m_firstPoint;
+
+ /**
+ * @brief lastPoint The next point for this body. ( last point +1)
+ */
+ int m_nextPoint;
+
+ /** The array with the indices. May be left empty.
+ */
+ QVector <GLshort> * m_indices;
+
+ /**
+ * @brief ownPointsContainer Set this Flag, if points container was created by this body.
+ */
+ bool m_ownIndexContainer;
+
+ /**
+ * @brief startIndex The first index for this body
+ */
+ int m_firstIndex;
+
+ /**
+ * @brief indexCount The next index for this body. (last index + 1)
+ */
+ int m_nextIndex;
+
+ /** The flag for a valid surface.
+ */
+ bool m_surfaceIsValid;
+
+ /** The texture to be used.
+ */
+ GLuint m_texture;
+
+ /** The tetxure file.
+ */
+ QString m_textureFile;
+
+ /** The diffuse and ambient color for the body.
+ */
+ GLColorRgba m_color;
+
+ /**
+ * The specular color
+ */
+ GLColorRgba m_specularColor;
+
+ /**
+ * Shininess for specular color
+ */
+ int m_shininess;
+
+ /**
+ * Flag for selected mode.
+ */
+ bool m_selected;
+ /**
+ * This matrix holds the basic transformation for the body and
+ * should not be modified after first setting.
+ */
+ QMatrix4x4 m_transformationMatrix;
+
+ /**
+ * @brief m_drawMatrix
+ * This matrix is multiplied with the modelview matrix prior to
+ * rendering the body.
+ */
+ QMatrix4x4 m_drawMatrix;
+ /**
+ * @brief m_scale
+ */
+ double m_scale; //meters per logical unit
+};
+
+#endif