diff options
| -rw-r--r-- | src/glitem.cpp | 68 | ||||
| -rw-r--r-- | src/glitem.h | 7 |
2 files changed, 75 insertions, 0 deletions
diff --git a/src/glitem.cpp b/src/glitem.cpp index 6e3984c..a307e38 100644 --- a/src/glitem.cpp +++ b/src/glitem.cpp @@ -354,6 +354,74 @@ void GLItem::drawAxes(double length) glLineWidth(lineWidth[0]); } +void GLItem::createCube(const QVector3D &lbb, const QVector3D &rtf) +{ + QVector3D n0 = QVector3D(0.0, 0.0, 1.0); //dummy normal + QVector3D t0 = QVector3D(0.0,0.0,0.0); //dummy texture + + // Create all the vectors for caching + QVector3D lbf = QVector3D(lbb.x(), lbb.y(), rtf.z()); + QVector3D rbb = QVector3D(rtf.x(), lbb.y(), lbb.z()); + QVector3D rbf = QVector3D(rtf.x(), lbb.y(), rtf.y()); + QVector3D ltb = QVector3D(lbb.x(), rtf.y(), lbb.z()); + QVector3D ltf = QVector3D(lbb.x(), rtf.y(), rtf.z()); + QVector3D rtb = QVector3D(rtf.x(), rtf.y(), lbb.z()); + + // Bottom plane + m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed)); + + m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clRed)); + + // Back plane + m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen)); + + m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clGreen)); + + // Left plane + m_points.append(GLPoint(lbb, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue)); + + m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clBlue)); + + // Right plane + m_points.append(GLPoint(rbb, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue)); + + m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clBlue)); + m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clBlue)); + + // Top plane + m_points.append(GLPoint(ltb, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed)); + + m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clRed)); + m_points.append(GLPoint(rtb, n0, t0, GLColorRgba::clRed)); + + // Front plane + m_points.append(GLPoint(lbf, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen)); + + m_points.append(GLPoint(rtf, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(rbf, n0, t0, GLColorRgba::clGreen)); + m_points.append(GLPoint(ltf, n0, t0, GLColorRgba::clGreen)); +} + void GLItem::createAxis(double length, const QVector3D & origin, const QVector3D & axis, const QVector3D & normal, const QVector3D & texCoord, const GLColorRgba& color) diff --git a/src/glitem.h b/src/glitem.h index 268dbeb..5e60ee6 100644 --- a/src/glitem.h +++ b/src/glitem.h @@ -125,6 +125,13 @@ protected: virtual void drawAxes(double length); /** + * @brief createCubef Creates a cube and apends it for drawing. + * @param lbb The left bottom back cube vector. + * @param rtf The right top front cube vector. + */ + virtual void createCube(const QVector3D &lbb, const QVector3D &rtf); + + /** * @brief createAxes Creates x, y and z axis with specified length starting for (0,0,0) * @param length Axes length. */ |
