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-rw-r--r--src/glsphere.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/glsphere.cpp b/src/glsphere.cpp
index 8b68b7c..84a2c59 100644
--- a/src/glsphere.cpp
+++ b/src/glsphere.cpp
@@ -12,45 +12,45 @@ void GLSphere::makeSurface(QVector<GLPoint> *pointContainer,
{
GLBody::makeSurface(pointContainer, indexContainer);
- QVector3D n0 = v_XYZ; //dummy normal
QVector3D t0 = QVector3D(0.0, 0.0, 0.0); //dummy texture
QVector3D northpol = v_Y * m_radius;
QVector3D southpol = -v_Y * m_radius;
+ QVector3D point1;
+ QVector3D point2;
+
m_firstPoint = m_points->size();
for (int slice = 1; slice < m_slices; slice += 2)
- {
- m_points->append(GLPoint(northpol, n0, t0, GLColorRgba::clMagenta));
-
- for (int stack = 1; stack < m_stacks; stack++)
- {
- m_points->append(GLPoint(calculatePoint(2 * M_PI * slice / m_slices,
- stack * M_PI / m_stacks), n0, t0,
- m_color));
-
- m_points->append(GLPoint(calculatePoint(2 * M_PI * (slice - 1) / m_slices,
- stack * M_PI / m_stacks), n0, t0,
- m_color));
+ {
+ m_points->append(GLPoint(northpol, northpol.normalized(), t0, m_color));
- }
+ for (int stack = 1; stack < m_stacks; stack++)
+ {
+ point1 = calculatePoint(2 * M_PI * slice / m_slices, stack * M_PI / m_stacks);
+ m_points->append(GLPoint(point1, point1.normalized(), t0, m_color));
- m_points->append(GLPoint(southpol, n0, t0, GLColorRgba::clMagenta));
+ point2 = calculatePoint(2 * M_PI * (slice - 1) / m_slices,
+ stack * M_PI / m_stacks);
+ m_points->append(GLPoint(point2, point2.normalized(), t0, m_color));
+ }
- for (int stack = m_stacks - 1; stack > 1; stack--)
- {
- m_points->append(GLPoint(calculatePoint(2 * M_PI * slice / m_slices,
- stack * M_PI / m_stacks), n0, t0,
- m_color));
+ m_points->append(GLPoint(southpol, n0, t0, m_color));
- m_points->append(GLPoint(calculatePoint(2 * M_PI * (slice + 1) / m_slices,
- stack * M_PI / m_stacks), n0, t0,
- m_color));
+ for (int stack = m_stacks - 1; stack > 1; stack--)
+ {
+ point1 = calculatePoint(2 * M_PI * slice / m_slices, stack * M_PI / m_stacks);
+ m_points->append(GLPoint(point1, point1.normalized(), t0, m_color));
- }
+ point2 = calculatePoint(2 * M_PI * (slice + 1) / m_slices,
+ stack * M_PI / m_stacks);
+ m_points->append(GLPoint(point2, point3.normalized(), t0, m_color));
}
+ m_points->append(GLPoint(southpol, southpol.normalized(), t0, m_color));
+ }
+
m_nextPoint = m_points->size();
}